Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first. Epic now considers the PCG framework suitable ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
Epic Games has rolled out the preview version of Unreal Engine 5.7, and it’s shaping up to be one of the most important updates to the engine so far. The biggest change is the new Procedural Content ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Epic Games has officially released Unreal Engine 5.6, a major update to its real-time 3D development platform. According to Epic, this version is designed to help developers build high-fidelity, large ...
Related reads:Steam: Nvidia GeForce RTX 5070 and 5060 GPU See the Most Increase in the Jan 2026 Hardware Survey From the 50 Series Epic Games has officially launched Unreal Engine 5.6, showcasing ...
MetaHuman is a framework developed by Epic Games that allows developers to create and animate realistic and expressive digital humans (MetaHumans). MetaHuman has now left early access and is now ...
A new Valorant map launches later this month, followed by the Unreal 5 upgrade in July and replays in September. A new Valorant map launches later this month, followed by the Unreal 5 upgrade in July ...
GSC Game World said it tried using procedural generation for some elements of the game, but it just didn't fit. When you purchase through links on our site, we may earn an affiliate commission. Here’s ...