My extensive look at Monster Hunter Wilds took me through the first chapter. I won't spoil the story beats. Suffice it to say ...
Although more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
In a new interview, some of the developers behind Monster Hunter Wilds have discussed how the game is striking a balance ...
The Monster Hunter Wilds beta is back, and it's got a few new fights in tow. Beta players are already grappling with its big ...
In our exclusive interview with Monster Hunter Wilds’ Executive Producer Ryozo Tsujimoto, he outlined one of the franchise’s biggest changes.
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
Monster Hunter Wilds is just a few weeks away, and Capcom has released a PC benchmark for players to see if their system is ...
Monster Hunter Wilds' Arkveld is incredibly iconic on its own, but the full release will likely see an even more terrifying ...
The Monster Hunter games have never lacked a story per se, but it's always been a gameplay-focused franchise first and ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...