Many believe that passion and a good idea are all it takes to make a video game in Africa, but the reality is that the vast ...
Ashley Guchhait began developing Squirrely Roo Rabbit as a senior at MICA. Eight years later, she’s cofounded her own studio to continue bringing the game to life.
Come October 7th and 8th, Pocket Gamer Connects brings the biggest games industry conference in the Nordics to Helsinki.
The organization behind the Tokyo Game Show shares the surprising results of an AI-related survey sent to Japanese video game ...
To create an interactive autobiography, Consume Me's creators had to turn teenage memories into playable self-portraits.
Jurassic World Evolution 3 adds baby dinosaurs, globetrotting campaigns, and new features. Frontier devs discuss community ...
Yggdrasil has announced Game in a Box, a creator-first platform that streamlines the end-to-end process of delivering slot ...
51% of Japanese developers use generative AI in game development.
Matthijs says the aim was to blend an open-world action-adventure design with a nimble, platforming character. The result is ...