Exploration defines an open-world game's value. The genre/concept/theme is synonymous with player freedom, and that usually comes in the form of massive sandboxes that let you go anywhere and, at ...
When designing an open world experience, balancing is a tricky concept. Players don't want huge, empty vistas that are a chore to travel between, or they'll simply take to fast-traveling between every ...
Forever ensnared in a love-fued between 1800s literature and modern gaming, Eman Fatima tries her best to appease both her hobbies by tapping away at her keyboard and writing about her favorite games ...
Chris Littlechild (He/Him) is an Editor and Writer Trainer from the United Kingdom. He has been gaming since receiving an original Game Boy and copies of Super Mario Land and Super Mario Land 2: Six ...