This article provides information about .NET serialization technologies, including binary serialization, XML and SOAP serialization, and JSON serialization.
Serialization is the process of converting an object into a stream of bytes in order to store the object or transmit it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed. The reverse process is called deserialization.
Serialization is the process of converting an object or a graph of objects into a linear sequence of bytes for either storage or transmission to another location.
The basic serialization protocol and functionality are defined in the CObject class. By deriving your class from CObject (or from a class derived from CObject), as shown in the following declaration of class CPerson, you gain access to the serialization protocol and functionality of CObject.
This article explains the serialization mechanism provided in the Microsoft Foundation Class Library (MFC) to allow objects to persist between runs of your program.
Serialization is the process of converting an object into a format that can be readily persisted or transported. For example, you can serialize an object, transport it over the internet using HTTP, and deserialize it at the destination machine.
Serialization converts an object into a form that can be transported. This article provides an overview of XML serialization and the XmlSerializer class.
Serialization is the process of converting the state of an object, that is, the values of its properties, into a form that can be stored or transmitted. The serialized form doesn't include any information about an object's associated methods.